![]() Especially one that’s not based on a real sport. I can’t think of a genre that’s harder to get “right” than a competitive PVP sports game. That’s how I feel about this latest beta build of Roller Champions. I commend a company for changing their game to suit the demands of their player base, for better or for worse. ![]() If a company changes their game for the worse because of user feedback, I don’t blame the company. ![]() And more importantly I’ve seen many games ruined because of the wrong user feedback. ![]() I have seen countless games changed because of user feedback. In my experience, many of these studios do listen to feedback. I take every survey, answer every poll, and often take the time to participate in a beta’s forum or Discord server. I also make sure to always take the time to give honest and detailed feedback. Even the games I’m genuinely not interested in and would absolutely never buy in normal circumstances. I participate in every pre-launch build of every game I can. It’s well worth giving a try though, especially if you can grab some friends to join you, with the closed beta kicking off next week on 17th February for PC, Xbox One and PlayStation 4.I’m a big beta guy. There’s something to Roller Champions, but I think it will take more effort for players to find it than in, say, the inherent charms of Rocket League – and let’s be honest here, Roller Champions is 100% trying to pinch some of Rocket League’s lunch. Then again, this would be quite the power move for a superior team to pull off! You’re meant to go one specific direction around the track in order to quickly pass through the four checkpoints in turn, because going the other direction takes three full circuits before the goal opens. However, one thing that was notable was the handful of players that hadn’t paid attention during the introductory video and not realised the intended direction of play needed in order to score. With a set team of three players, you can start to take on particular roles to shift in and out of. There’s an immense amount of satisfaction to figuring the kinds of tactics that can work in close teamwork, and figuring out when you need to be together and when you want to break off and head off an opponent’s play. That’s bound to be a big part of the appeal for those that choose to get invested in the game. It ain’t going to be easy for someone trying to lone-wolf in the matchmaking queue. You can slingshot yourself forward off an ally, but that requires that they are in position ahead of you to do so. You can quickly throw the ball between you to either evade a tackle or speed up a lap, but passes rely on timing and teammates getting open space to pull off cleanly. Playing for a few hours, I quickly grasped the basic controls, but then started to realise that any of the more advanced tricks on the road to victory are going to need team play and communication. The trouble is that there’s the immediate feeling that this is a game that’s going to really need to be mastered, and not just on an individual level. It’s definitely on the forgiving side for the would-be tackler, but that makes it easier to pick up and play. Making a tackle is all about position, direction, momentum and timing, whether you’re catching up to another player to try and smack the ball from their hands with a shoulder charge to the back, acting as a blocker to protect your teammate, or yes, flying feet first into an oncoming opponent. There’s a lot of rough and tumble through the game, though it’s generally more in line with that of a roller derby than just senseless violence. Don’t worry, everyone quickly stands up again totally unharmed. Specifically, I’m talking about the times where you take a flying, two-footed leap into your opponent’s face. Such shenanigans were quite a way before my time – I heard about it from my dad, who was a teacher during the knee-scraping fad – but Roller Champions sometimes manages to conjure up the same mental imagery, just much more colourful and cartoonish. Inspired by the 1975 sci-fi sports film, it basically boiled down to kids kicking a football up in the air and whoever it landed next to would get a kicking. All the better to catch up to the opponents and tackle them, sending the both of you clattering to the ground, and dislodging any ball they might have in hand, breaking any progress through a lap if your team is able to pick the ball up again.įor gamers of a certain age, Rollerball was a game that was “played” on the playgrounds of secondary school. Skating is as simple as pointing in a direction, using the ramps and doing a quick pump to gain a little more momentum as you descend, or grabbing onto allies and slingshotting yourself forward at high speed.
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